Craft.
Depth.
Impact.

Practicing product design at the staff level: deep craft, sharp systems thinking, and work that ships.

Available for work

Selected Work

About

I'm a product designer and builder. Basically, I like both figuring out what we should build and actually building the thing.

I love taking messy, complex problems and turning them into products that feel simple and obvious. I obsess over pixels, interactions, flows, edge cases, and all those tiny details most people will never notice, but definitely feel when they're wrong.

And I don't like stopping at design. I prototype, experiment, and build with code, which lets me push ideas further and get closer to the actual product. For me, great product design is equal parts thinking, making, testing, and obsessing over the details until everything clicks.